In order to react to a player’s actions in real time, Progamero needs to access the flow of events, which it can do in a couple of ways: the easiest is to build an SDK into the game. This receives events and sends them to the Progamero server in order to generate recommendations.
The second method involves integration on the server level. In this case, your game servers send us real-time (or close to real-time) events within the game. We support two main data transfer methods: HTTP transfer and Kafka topic. Please note that Progamero must receive events in JSON format. Data in any other format requires minor customization.